Declaration and Transitions
A machine block lists states with state, marks the initial state
with initial, and declares each transition as A -> B on event. From that,
the compiler automatically generates the constructor and control methods — zero
boilerplate.
.send("event") attempts to advance the machine: it returns true if the
transition existed from the current state, or false if the event does not
apply. The state never becomes inconsistent.
Traffic light with three states; send returns true/false depending on the event.
01-traffic-light.zolo
// Feature: state machines — `machine` keyword, declarative transitions
// Syntax:
// machine Name {
// state A, B, C
// initial A
// A -> B on event
// }
// `Name.new()` constructs an instance; `.state` returns the current
// state; `.send(event)` advances and returns true/false depending on
// whether the event was applicable.
// When to use: protocols, UI flows, parsers, devices with a small
// set of well-defined states. Cleaner than ad-hoc enums + match.
machine TrafficLight {
state Red, Yellow, Green
initial Red
Red -> Green on go
Green -> Yellow on caution
Yellow -> Red on stop
}
let light = TrafficLight.new()
print(light.state)
// expected: Red
let ok = light.send("go")
print(ok) // expected: true
print(light.state) // expected: Green
light.send("caution")
print(light.state) // expected: Yellow
light.send("stop")
print(light.state) // expected: Red
// An unknown event returns false and the state stays put.
let bad = light.send("unknown")
print(bad) // expected: false
print(light.state) // expected: Red
Challenge
Add a fourth state Blink and a transition Red -> Blink on blink.
Fire light.send("blink") from Red and confirm that .state changes.
Then try firing "blink" from Green and observe the false return value.
See also